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A Side Lane Unit Battler Inspired By

Quality: 7.9 Prompt: 8/10
Play full screen App bundle Learn commands Open in V3 Lab QA 19/23
Want to change this exact version?
/tweak version:ver_e8892d8656cb change:<what you want to change>
Version ID: ver_e8892d8656cb
Try remixing it in Discord: /remix pixels-test-bot-game-make-a-side-lane-unit-battler-inspi-1782936291030.app add one small improvement
Prompt
make a side-lane unit battler inspired by side-lane unit battler with weird fish-cat heroes, side-view player and enemy bases, summon cards, cannon meter, enemies marching from right to left, and real AI generated cartoon art Pixels 3.0 app-mode brief: Visual style/theme: modern high-fidelity arcade. Use modern high-fidelity canvas art, not default pixel/retro graphics unless explicitly requested. Blueprint: side-lane unit battler app with a player base on the left, enemy base on the right, one horizontal clash lane, unit cards, energy income, cooldowns, and a charged base cannon. Controls: click/tap unit cards or press 1/2/3 to summon; Space fires the base cannon; R restarts. Core loop: earn energy, summon different unit roles, auto-walk into enemy squads, win lane clashes, damage the enemy base, and protect your own base. Required unit roles: cheap fast unit, sturdy blocker, and ranged/special attacker. Each must have distinct silhouette, cost, cooldown, HP, speed, and attack feel. Required enemies: fast scout, armored blocker, and ranged or boss-like pressure enemy with different silhouettes and attack timing. Camera/layout: side-view horizontal battlefield. Do not use tower pads, winding TD routes, route leaks, overhead map play, or top-down lane-defense UI. Fidelity bar: memorable silhouettes, themed UI cards/icons, parallax/depth, shadows/glow, particles, distinct sounds, readable animation states, and title thumbnail framing that sells the theme. Prompt fantasy rule: important nouns and style words must become visible gameplay elements, not just title/HUD labels. Brand safety: use original names, art, UI, and assets. Do not copy proprietary characters, names, icons, maps, or exact commercial UI.
v1 game QA: 19/23 Jul 1
⚠️ Warnings: Generated background brief may include competing route art, Missing camera/view runtime, Missing route readability safeguards, Missing V3 game QA API