/tweak version:ver_04846c716412 change:<what you want to change>
Version ID: ver_04846c716412
Try remixing it in Discord: /remix pixels-test-bot-game-a-modern-smooth-dragon-flying-obby--1781370322978.html add one small improvement
Prompt
a modern smooth dragon flying obby where Nate rides a dragon through lava rings, collects energy, unlocks fire breath, and escapes into a glowing portal with no pixel art Build this for Nate: quick Roblox/Minecraft energy, not babyish. Make one complete browser game with working controls, visible goal/progress, challenge, win/loss, restart, touch support, retro Web Audio, and one useful upgrade/resource loop. Include PALETTE, reusable art helpers for player/enemy or threat/pickup or resource/hazard/goal, particles/spawnParticles, floatingTexts/addFloatingText, TUNING, PLATFORMS or LEVELS, HAZARDS, and UPGRADES. Pixel row sprites are optional unless the prompt asks for pixel/retro. Do not add towers, protected cores, base health, build/place controls, inventory, mining/breaking blocks, block placement, or wave-defense systems unless the prompt asks for them. For obby/platform games, do not use Wave/currentWave/currentRound/finalWave/finalRound/ROUNDS/wavesToWin in variables, constants, functions, HUD labels, comments, or self-check text; use Stage, Checkpoint, Route, Portal, Hazard, routeProgress, stage, hazardPhase, or checkpoint names instead. Title thumbnail must be scene-first: colorful zoomed-in action art with standard text zones only: title top-left, start top-right, Objective bottom-left, Controls bottom-right. No paragraph instruction card, no large opaque text panel. Finish the complete HTML with all closing tags. Prefer 500-750 reliable lines over a bigger unfinished game.